Showing 147,667 cards
Drover of the Mighty
Foundations Jumpstart (Uncommon)
Collector #: 0650
Creature — Human Druid
This creature gets +2/+2 as long as you control a Dinosaur.
: Add one mana of any color.
: Add one mana of any color.
1 / 1
฿30
Condition
2 available
Messenger Hawk
Avatar: The Last Airbender (Common)
Collector #: 0234
Creature — Bird Scout
Flying
When this creature enters, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
When this creature enters, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
1 / 2
฿30
Condition
69 available
Wrecking Crew
Foundations Jumpstart (Common)
Collector #: 0617
Creature — Human Warrior
Reach (This creature can block creatures with flying.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 5
฿30
Condition
4 available
Brightfield Glider
Aetherdrift (Common)
Collector #: 0004
Creature — Possum Mount
Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
1 / 1
฿30
Condition
95 available
Crowd of True Believers
Marvel Super Heroes (Common)
Collector #: 0014
Creature — Human Citizen
: Target creature you control that's attacking alone gets +1/+0 until end of turn. You gain 1 life.
1 / 2
฿30
Condition
78 available
Firebrand Archer
Foundations Jumpstart (Common)
Collector #: 0548
Creature — Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2 / 1
฿30
Condition
4 available
Enter the Avatar State
Avatar: The Last Airbender (Uncommon)
Collector #: 0018
Instant — Lesson
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
฿30
Condition
5 available
Run Away Together
Lorwyn Eclipsed (Common)
Collector #: 0067
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
฿30
Condition
10 available
Dauntless Veteran
Foundations (Uncommon)
Collector #: 0008
Creature — Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
2 / 2
฿30
Condition
10 available
Northern Air Temple
Avatar: The Last Airbender (Uncommon)
Collector #: 0111
Legendary Enchantment — Shrine
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
฿30
Condition
31 available
Axgard Cavalry
Foundations (Common)
Collector #: 0189
Creature — Dwarf Berserker
: Target creature gains haste until end of turn. (It can attack and this turn.)
2 / 2
฿30
Condition
10 available
Black Panther, Vanguard
Marvel Super Heroes (Uncommon)
Collector #: 0207
Legendary Creature — Human Warrior Hero
Whenever another nontoken Hero you control enters, choose one —
• Create a 1/1 white Soldier creature token.
• Creatures you control get +1/+1 until end of turn.
• Create a 1/1 white Soldier creature token.
• Creatures you control get +1/+1 until end of turn.
4 / 4
฿30
Condition
20 available
Red Room Recruit
Marvel Super Heroes (Common)
Collector #: 0110
Creature — Human Spy Villain
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
1 / 2
฿30
Condition
86 available
Down, Down to Goblin-town
The Hobbit (Uncommon)
Collector #: 0065
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.
I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
III, IV — Target opponent loses 1 life and you gain 1 life.
฿30
Condition
20 available
Cherished Hatchling
Foundations Jumpstart (Uncommon)
Collector #: 0644
Creature — Dinosaur
When this creature dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters, you may have it fight another target creature."
2 / 1
฿30
Condition
2 available
Stratosoarer
Lorwyn Eclipsed (Common)
Collector #: 0072
Creature — Elemental
Flying
When this creature enters, target creature gains flying until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
When this creature enters, target creature gains flying until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
3 / 5
฿30
Condition
10 available
The Cave of Two Lovers
Avatar: The Last Airbender (Uncommon)
Collector #: 0126
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.
III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand, then shuffle.
III — Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
฿30
Condition
16 available
Apothecary Stomper
Foundations (Common)
Collector #: 0099
Creature — Elephant
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
When this creature enters, choose one —
• Put two +1/+1 counters on target creature you control.
• You gain 4 life.
4 / 4
฿30
Condition
10 available
Forgotten Cave
Foundations Jumpstart (Uncommon)
Collector #: 0766
Land
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
: Add .
Cycling (, Discard this card: Draw a card.)
฿30
Condition
2 available
Angelic Edict
Foundations Jumpstart (Common)
Collector #: 0164
Sorcery
Exile target creature or enchantment.
฿30
Condition
4 available